"Advance battles" are not as "ADVANCED" as you think! To make one first you need to make a variable called "a.battleturn"
And then set it to 0
And then in attack 1 put "change a.battleturn by 1" block and then put alot of if statements for each number. (The more if statements the longer) and put a "say slowly" and a attack block in each one!
Don't forget to put a "Put attack 1 here!" Block on every other attack
I almost forgot! Don't forget to change "random monster text" to off!
Here is a example after you do what you have above you now have a advance battle! (Woops I forgot to change the second one to 2!! XP)
Now! It is finished! (I could not make it smaller due to WEEBLY making the gif 1 frame)